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<title>TalkyPup.com - TalkyBlog</title>
<description>A good blog for a good dog :3</description>
<link>https://talkypup.com/blog/</link>
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<title>[GameBanana Repost] Precise Werehog Movement</title>
<description>
<p>Since the <a href=https://github.com/hedge-dev/UnleashedRecomp>Sonic Unleashed PC port</a> released, I've been paying very close attention to the port's <a href=https://gamebanana.com/games/21975>GameBanana page</a>, excitedly awaiting any new mods that might address the problems I have with the game. I decided to submit a <a href=https://gamebanana.com/requests/72615>mod request</a> to improve a part of the Werehog's controls, and I later decided to repost it here. The post goes into the kind of depth and includes the kind of writing that I hope to do more of on a much larger scale in my video essays, so it felt appropriate to share it here.
</p>
<hr>
<p>The platforming as the Werehog is the most frustrating part of the game. I've seen requests for the camera to be improved and a drop shadow to be added, but not for improving the controls of the Werehog directly. There are already <a hrev=https://gamebanana.com/mods/578881>two</a> <a href=https://gamebanana.com/mods/556798>mods</a> that tweak daytime Sonic's controls, so it seems like it should be possible for nighttime Sonic too.</p>
<p>The first issue I have is with turning. If Sonic is facing forwards and you press forward, he'll go forward. If Sonic is facing a different direction and you press forward, Sonic will sometimes go closer to the direction he's already facing instead. I think he's trying to face forward by walking around in a semicircle instead of pivoting that way immediately, but on tiny platforms above pits, this just means he'll run off in the wrong direction and die. (The same thing happens in Super Mario 64, but the only time it's noticeable imo is in certain Rainbow Ride missions where it makes it harder to stay on the little magic carpet.) I think that limiting how sharply you can turn when you're already going fast is good in moderation, but it needs to be tuned down for the Werehog and removed entirely when starting from a standstill.</p>
<p>The second issue I have is with controlling the Werehog at slow speeds. Rather than Sonic increasing his walking speed smoothly the further you push the stick, Sonic will go from one fixed level of speed to the next. This is a problem on small platforms because the difference between the slowest walking speed level and the next level is way too large, causing Sonic to sometimes suddenly take a large step off of a platform as the stick crossed the threshold between the two speeds. This also might be why Sonic occasionally keeps running faster that expected when landing, not unlike in Sonic Heroes. This problem could be solved by making the Werehog's speed increase precisely instead of at fixed points, adding an extra speed level between the current slowest and next slowest, or if neither of those are possible, adjusting the walking speeds for the existing stick values.</p>
<p>These are the biggest issues I've noticed in the Werehog's basic movement controls, but I'm open to seeing further tweaks of this kind if anyone else can think of more. The climbing controls also could use some work, but I'll leave that for another request if I get around to it. Feel free to beat me to it.</p>
<h3>Requirements</h3>
<ol>
<li>Adjust Werehog walking speeds when lightly pushing the stick to be more granular and/or prevent any sudden speed changes.</li>
<li>Decrease the Werehog's turning radius overall, and reduce it to zero when starting from a standstill.</li>
</ol>
</description>
<pubDate>04 Mar 2025 12:00:00 +1100</pubDate>
<link>https://talkypup.com/blog/posts/2025-03-04-GameBanana-Werehog.html</link>
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<item>
<title>I Should've Gone for a Real Walk Instead</title>
<description>
<iframe width="49%" height="315" src="https://www.youtube-nocookie.com/embed/Nt9AH2lv8-U" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
<iframe width="49%" height="315" src="https://www.youtube-nocookie.com/embed/1Mv-tW87mko?si=-QxS-L85xh5zTE_9" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
<hr>
<p>AGDQ was last month. It's the biggest event in speedrunning and raises millions of US dollars for charity every year. All of the runs I watched were impressive in one way or another, but one of them stood out to me a lot more than the rest; A speedrun of Crazy Taxi's Crazy Box mode, but with a real, live punk band playing the music from the game by The Offspring and Bad Religion. They even stopped and started mid song when the runner finished or failed a mission.</p>
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/G4AomNJHzHk?si=yLv6YL-1SD1P4EDy" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
<p>I like both bands, but I'd only listened to a few songs from either of them at the time. The AGDQ run/concert made me want to listen to more, so I checked out the album that both of the Bad Religion songs in the game are from; <em><a href="https://youtube.com/playlist?list=OLAK5uy_kbbZf3J9Seweuw4QovGi9AsHfadrmZOd4&si=o_i1ThIhiXqOfOUd">The Gray Race</a></em>. I liked it a lot!</p>
<p><a href="https://music.youtube.com/search?q=the+gray+race"><img class="blogimg" alt="The Gray Race on YouTube Music" src="https://talkypup.com/blog/images/WalkYTMusic.png"></a>
<br />
<em>Silly Americans, that's not how you spell Grey. :P</em></p>
<p>My immediate favourite new (to me) song on the album was <em><a href="https://www.youtube.com/watch?v=Cx5ilvxuXuw">A Walk</a></em>. It's extremely catchy, and I've had it stuck in my head for the past nearly-two weeks. The chorus' melody is very repetitive, and I hadn't memorised any of the lyrics yet, so when the song was playing in my head, I just kept imagining the lyrics going "<em>I'm going for a walk</em>" over and over again. I've always loved meme edits that take parts of ta song and cut them up and rearrange them. Niel Cicirega is famous for this sort of thing with tracks like <em><a href="https://www.youtube.com/watch?v=t9HUyHmLFzA">Wndrwll</a></em> and <em><a href="https://www.youtube.com/watch?v=0tdyU_gW6WE">Bustin</a></em>, but I also love , tracks that repeat the same word or line over and over, like this edit of The Human League's <em><a href="https://www.youtube.com/watch?v=_74N7KJmEj4">Don't You Want Me</a></em>, or this edit of Eurobeat Brony's <em><a href="https://www.youtube.com/watch?v=tymbVoZQcvw">Discord</a></em>. Hearing the word "walk" in my head over and over also reminded me of <a href="https://bsky.app/profile/davidpcm.bsky.social/post/3l7vuepeqin2z">another edit</a> I'd seen that repeats the word "wall" in <em>I Am</em>, the theme of the Shadow the Hedgehog game. I knew what had to be done. I had to make the silly edit in my head real.</p>
<p>"It's just a quick audio edit," I thought. "It won't take long, I'll just do the chorus first and see if I feel like doing the rest later."</p>
<p>I did a whole lot more than just the chorus. Or just the song, for that matter.</p>
<p>As someone who was recently diagnosed with ADHD, I've become much more self aware of aspects of my behaviour and thought patterns that I've always been doing. One of them is falling down silly rabbit holes like this one. I should be working on that Halo video essay I've been on and off of for years. I should be practicing drawing. I should be doing housework, or organising my emails, or selling/donating some of the random shit that's piled up in my house, or catching up on the Xenoblade and Like a Dragon games before the new ones come out, or going for a real walk and getting some real exercise and sunlight, or a million other things. But once a new idea gets in my head and catches my interest strongly enough, it's like nothing else matters. The rest of the world fades into the background. I'm going for a walk. I'm going for a walk. I'm going for a walk. I'm going for a walk. I'm going for a walk.</p>
<a href="https://talkypup.com/blog/images/WalkAudacity.png"><img class="blogimg" alt="Audacity timeline" src="https://talkypup.com/blog/images/WalkAudacity_thumb.jpg"></a>
<p>It started as an audio loop of the chorus in <a href="https://www.audacityteam.org/">Audacity</a>. I used a third-party plug-in to remove the vocals from the rest of the track, copied the first line of the chorus, and pasted it in over and over, Then I sprinkled in a few extra bits to better match the original song, like "<em>So I'm</em>" and "<em>And I'm"</em>. I made the chorus loop, had a little chuckle to myself about it, planned to upload it to YouTube, Bluesky and Tumblr, and that should've been the end of it. </p>
<p>Inspired by edits like the ones linked above, I did the rest of the song. The first chorus and the verses were like the <em>I Am</em> edit, with just one word at a time being walk, then the other choruses were more like the loop I already did. I added the stretched out bit in the instrumental, which made me laugh, and the ending didn't need to be edited at all. It took a few hours, I had a bit of fun, I planned to upload it to YouTube, Bluesky and Tumblr, and that should've been the end of it.</p>
<img class="blogimg" alt="SpongeBob Walking gif" src="https://talkypup.com/blog/images/WalkSponge.gif">
<p>To share the looping chorus online, I'd need a looping video clip. I think that the "<em>blank</em> but for 10 hours" thing on YouTube is funny, so I found a SpongeBob walking gif and rendered a 10 hour loop of it with the looped chorus, and a single loop and double loop for social media sites that usually loop videos automatically. Simple enough. This was the first time I'd rendered a video anywhere near this long, and the first time I'd rendered a video with my new(ish) GPU (an 7800 XT, my first AMD card). I'd heard that YouTube and my GPU support <a href="https://en.wikipedia.org/wiki/AV1">AV1</a>, a new(ish) video codec that makes files much smaller, but requires more powerful hardware to take advantage of it. I tried rendering the 10 hour version, it took about half an hour, and the file size was way smaller than I was expecting. I planned to upload it to YouTube, post it to Bluesky and Tumblr, and that should've been the end of it.</p>
<p>Then things got stupid.</p>
<p>I needed a visual to go with the audio edit of the full song. At first, I was just going to use the album art, but then I realised it would be better to use <a href="(https://www.youtube.com/watch?v=Cx5ilvxuXuw">the original song's music video</a> than a static image, so I watched the music video again. Then it hit me. Do you know who get's <em>really</em> excited about going for a walk?</p>
<p>Dogs. I'm one of those. Or at least I am on the internet.</p>
<p>...what if the guy from the video was a dog?</p>
<p>I've been doing video editing on-and-off as a hobby for close to 20 years (I'm 30 as of writing), and I've used plenty of video editing software. I started with messing around in Windows Movie Maker as a kid, before trying CyberLink PowerDirector, Corel VideoStudio, and Sony Vegas. I got into using Adobe Premiere Pro when I was 17, and I've stuck with it ever since. I've also dabbled in Adobe After Effects, but only very briefly. After all of those, trying the <em>Fusion</em> page of <a href="https://www.blackmagicdesign.com/products/davinciresolve">DaVinci Resolve</a> for the first time last year made me feel like I've never edited a video in my life. It's UI, with it's nodes connected by lines, looks more like Unreal Engine than a video editor. It's a completely new way of thinking about video effects to me that, combined with the other pages in Resolve, results in software that combines the best of Premiere Pro and After Effects into one program without Adobe's bullshit overpriced subscription (or it's alternative 🏴☠️😉). It even sort-of-works on Linux.</p>
<p>This was a perfect opportunity to learn some more about how to use DaVinci Resolve.</p>
<a href="https://talkypup.com/blog/images/WalkResolve1.png"><img class="blogimg" alt="Resolve timeline" src="https://talkypup.com/blog/images/WalkResolve1_thumb.jpg"></a>
<p>So I found a png of the dog snapchat filter, applied it to the <em>A Walk</em> music video, figured out how to use the tracking node to track the singer's face, applied the dog png to the tracker, adjusted the tracker by hand for the clips it didn't work properly on, used keyframes with the TransformFX node to distort, rotate and resize the png when the singer turned his head or moved back and forth, all while learning how to do this stuff for the first time from YouTube tutorials. That was just one clip. I set it up so that the same nodes would already be there for each clip, but I had to dial all of that stuff in for every single camera cut, and this is an upbeat '90s punk rock music video, so there was no shortage of cuts. It took hours. I worked on it for 2-6 hours a day for 4 or 5 days. </p>
<a href="https://talkypup.com/blog/images/WalkResolve2.png"><img class="blogimg" alt="Resolve Fusion" src="https://talkypup.com/blog/images/WalkResolve2_thumb.jpg"></a>
<p>I kept questioning myself. "Why am I doing this? I've learned the skill, the rest is busywork for a dumb joke that no one else is going to get or care about. I suppose I should finish it since I've come this far, it would be a shame to waste this effort. Isn't that the sunk cost fallacy? I've almost finished anyway. The ADHD hyperfixation is starting to wear off. I'm bored. I'm frustrated. I'm almost finished. I'm less than halfway done, but I'm almost finished. Why am I still doing this?"</p>
<img class="blogimg" alt="Walking dog gif" src="https://talkypup.com/blog/images/WalkDog.gif">
<p>At some point in the middle of this, I realised that I'd like to redo the looping versions to have a dog in them as well. I found a looping dog walking gif, redid the looping versions, including the 10 hour one, uploaded them to YouTube, Bluesky and Tumblr, and that should've been the end of it.</p>
<p>Then I finished the full video. Finally. It's over. I rendered the final video, uploaded it to YouTube... and that should've been the end of it.</p>
<p>Then I remembered that I have an <a href="https://obsidian.md/">Obsidian</a> journal and a website with a blog on it, where I write about the things I've made, how I made them, and what I've learned, and I've learned so much about DaVinci Resolve. I should write some of it down and make the video public at the same time as the blog post. So I wrote half of this entry in Obsidian, stalled for a few days, finished writing, put everything online, updated my website...</p>
<p>...and finally, that was the end of it.</p>
<p>I think I'll go for a walk.</p>
<hr>
<p>Relevant social media:</p>
<ul>
<li><a href="https://bsky.app/profile/talkypup.com/post/3lh6dyibkis2m">Bluesky: Rendering 10 hour versions</a></li>
<li><a href="https://bsky.app/profile/talkypup.com/post/3lhb6o3bnb22b">Bluesky: ADHD and making stuff</a></li>
<li><a href="https://bsky.app/profile/talkypup.com/post/3lhbvc7ma2k2d">Bluesky: Looping video</a></li>
<li><a href="https://www.tumblr.com/talkypup/775009973210169344/i-did-the-full-song-and-wrote-about-it-here-uh-i">Tumblr post</a></li>
</ul>
</description>
<pubDate>09 Feb 2025 12:00:00 +1100</pubDate>
<link>https://talkypup.com/blog/posts/2025-02-09-A-Walk.html</link>
<guid isPermaLink="false">https://talkypup.com/blog/feed.xml#0011</guid>
</item>
<item>
<title>Wooden OS Wallpapers</title>
<description>
<p>I love wood grain and I love black, so it shouldn't be a surprise that I semi-accidentally ended up with a living room full of wood (or fake wood) furniture and a lot of black devices. In early 2025, I thought it would be cool to go even further and throw together some wood grain desktop wallpapers to use with my PC in dark mode, so my digital desktop would perfectly fit my physical desktop.
</p>
<p>(<em>My desk is a bit of a mess right now, so maybe I'll add a photo here some other time.</em>)
</p>
<p>Since I'd recently bought an OLED monitor, I wanted the wallpapers to be dark, and since I had been messing around with Linux, I wanted one that had the logo and default colour of the distro I was using the most; <a href="https://www.tuxedocomputers.com/en/TUXEDO-OS_1.tuxedo">Tuxedo OS</a>. (<a href="https://store.kde.org/p/1239578">This dark red KDE wallpaper</a> I was using for a while was a big inspiration).
</p>
<p>I followed a <a href="https://designbundles.net/design-school/image-burned-in-wood-in-photoshop">tutorial</a> on how to create a wood burn effect in Photoshop and applied it to some OS logos. I'm not surprised to say that I got more than a little carried away after that; making a bunch more colours and logos, including for OSes I don't even use. I even made some vertical ones for mobile. The day after I got especially carried away with making wallpapers, I got just as carried away with tweaking my phone's home screen icons to match.
</p>
<p><a href="https://talkypup.com/blog/images/Screenshot_20250118-231337.png" target="_blank">
<img src="https://talkypup.com/blog/images/Screenshot_20250118-231337_thumb.jpg" alt="Android phone home screen with a green wood grain background and black and white icons."></a>
</p>
<p>I didn't take as much care as I should have in making sure that the <a href="https://4.bp.blogspot.com/-AVyf_GLxKtw/UrC8dfriLXI/AAAAAAAAM40/pGpAY6xgdhc/s1600/Seamless_Fine_Wood_Texture.jpg">wood grain texture</a> was free to use because I was only going to make a couple for myself originally and not share them. I did my due diligence afterwards and couldn't find a definitive source for the texture. I found it with an image search that links to a <a href="http://texturise.blogspot.com/2013/12/seamless-fine-wood-texture-maps.html">blogger page that no longer exists</a>, and a reverse image search didn't reveal much either. Most of the search results claimed that it's a "free" texture, so I'm just going to assume that it's okay to use for a small project like this. In the extremely unlikely chance that the person that made or owns it stumbles upon this page, feel free to <a href="https://talkypup.com/links">contact me</a>.
</p>
<p>The appreciation for the black and wood setup I have previously led me to upgrading my PC case to a <a href="https://www.fractal-design.com/presenting-north-xl/">Fractal North XL</a>. In my tradition of giving my PCs names, I renamed my PC to Juniper, after both the <a href="https://en.wikipedia.org/wiki/Juniper">tree</a> and the <a href="https://bulbapedia.bulbagarden.net/wiki/Professor_Juniper">Pokémon character</a> (Get it? Because she's in Pokémon <em>Black</em>? Hehe.). I've seen builds with this case that use wood grain vinyl decals to add logos and accents (like <a href="https://au.pcpartpicker.com/b/3jTJ7P">this</a> and <a href="https://au.pcpartpicker.com/b/q468TW">this</a>), and I was thinking about doing something like that, but simpler and in the shape of a Juniper tree, so I also made a wallpaper with a Juniper (or Juniper-like) tree icon instead of an OS logo. I'm not too sure about the rights to the tree icon, so I'll keep that wallpaper to myself for now.
</p>
<p>Anyway, that's enough babbling from me. You can find download links to most of the wallpapers I've made in this style so far below. Click on a thumbnail to view/download one in full 3840x2160, or click the text link to download them all in one .zip file.
</p>
<p>EDIT (12 Mar 2025): To avoid making your RSS reader download a ton of images, I've only included a handful of examples in the RSS feed. Please click through to the blog post on TalkyPup.com to view and download all of them.
</p>
<div class="cards">
<a class="card" href="https://talkypup.com/blog/images/WoodWall_PlainV_Windows11.png">
<img src="https://talkypup.com/blog/images/WoodWall_PlainV_Windows11_thumb.jpg" alt="Wood Wallpaper - Windows 11">
</a>
<a class="card" href="https://talkypup.com/blog/images/WoodWall_PlainV_TuxedoOS.png">
<img src="https://talkypup.com/blog/images/WoodWall_PlainV_TuxedoOS_thumb.jpg" alt="Wood Wallpaper - Tuxedo OS (Linux)">
</a>
<a class="card" href="https://talkypup.com/blog/images/WoodWall_PlainV_Android.png">
<img src="https://talkypup.com/blog/images/WoodWall_PlainV_Android_thumb.jpg" alt="Wood Wallpaper - Android">
</a>
<a class="card" href="https://talkypup.com/blog/images/WoodWall_BlueV_Windows11.png">
<img src="https://talkypup.com/blog/images/WoodWall_BlueV_Windows11_thumb.jpg" alt="Wood Wallpaper - Windows 11">
</a>
<a class="card" href="https://talkypup.com/blog/images/WoodWall_RedV_TuxedoOS.png">
<img src="https://talkypup.com/blog/images/WoodWall_RedV_TuxedoOS_thumb.jpg" alt="Wood Wallpaper - Tuxedo OS (Linux)">
</a>
<a class="card" href="https://talkypup.com/blog/images/WoodWall_GreenV_Android.png">
<img src="https://talkypup.com/blog/images/WoodWall_GreenV_Android_thumb.jpg" alt="Wood Wallpaper - Android">
</a>
</div>
</description>
<pubDate>19 Jan 2025 12:00:00 +1100</pubDate>
<link>https://talkypup.com/blog/posts/2025-01-19-Wooden-OS-Wallpapers.html</link>
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<item>
<title>[Patreon Repost] This Patreon is shutting down soon (Switched to Ko-fi)</title>
<description>
<p>You might have heard that Patreon is planning to shut down per-creation pledges, forcing some creators to switch to monthly pledges. A monthly-or-nothing system doesn't really make sense for creators like me who upload sporadically and don't have any patrons anyway. I've been using Patreon as a supporter of other creators for roughly a decade, and have slowly become more and more disillusioned with it with every passing update, but for me, this is the final straw. I've decided I'm shutting down this page. I'll still be supporting creators on here as many of them are only on Patreon, but I'll be shutting down my creator profile at some point in the near future.
</p>
<p>If you'd like to send me a tip, the best place to do it now is via <a href="https://ko-fi.com/talkypup">Ko-fi</a>. Ko-fi gives tippers the option to make a one-time tip or a recurring monthly one, whatever the tipper prefers. It also has no mandatory fees for tips, only taking fees from creators when they opt-in or when money is exchanged via other services like the shop; a feature that I'm not currently using on either site, but has been available on Ko-fi for much longer than it has on Patreon. I can't recommend Ko-fi as a platform enough, to creators and tippers alike. I've only seen a few of people shut down their Patreon in favour of Ko-fi or another alternative, but I hope to see more people do the same soon.
</p>
<p>As for this Patreon's posts; they have all been reposted to <a href="https://talkypup.com/blog/">my blog</a> on the new <a href="https://talkypup.com/">talkypup.com</a>, which is now a site built mostly-from-scratch by myself and hosted on Neocities, rather than a Weebly drag-and-drop website builder site.
</p>
<p>Thanks to everyone who has ever taken time out of their day to take a look at this page, or anything else I've worked on online for that matter. It means a lot. :3
</p>
</description>
<pubDate>13 Nov 2024 12:00:00 +1100</pubDate>
<link>https://talkypup.com/blog/posts/2024-11-13-Patreon-Shutting-Down.html</link>
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<item>
<title>I Made a Website</title>
<description>
<a href="https://talkypup.com/blog/images/TalkyPupdotcomTweet.jpg">
<img class="blogimg" src="https://talkypup.com/blog/images/TalkyPupdotcomTweet.jpg" alt="TalkyPup.com screenshot"></a>
<p>I've been using drag-and-drop website makers for close to 15 years, but starting less than a month ago, I've been learning to code a site from scratch, and the new <a href="https://talkypup.com">TalkyPup.com</a> is the result. I had a little bit of HTML experience from high school, but this is the first time I've taken on a project like this and I'm proud of how it's turned out. It's an ever evolving project that I'm regularly tweaking and adding to, so there's still some work to do, but the bulk of it is there. Next I need to make some more stuff to actually put on it.
</p>
<p>The decision to start work on a new site came from the ever growing <a href="https://neocities.org/">Neocities</a> community, which is where my site is now hosted. It aims to bring back the spirit of Geocities and the old web and its been fun exploring other people's sites on there and borrowing some ideas from them.
</p>
<p>I was going to write a long post about my journey of making the site like I did with the Wii channels, but I got so absorbed in making the site that I forgot about it. Whoops :P. Either way, it's been a lot of fun learning about HTML and CSS, and immensely satisfying seeing it all come together. I recently added a blog to the site, but all that's on it right now is reposted from my <a href="https://www.patreon.com/TalkyPup">Patreon</a> account, which I plan on closing in favour of <a href="https://ko-fi.com/talkypup">Ko-fi</a> soon, but I might do some deep dives on making the site among other things both there and in Obsidian. Some of the more personal stuff can stay in Obsidian for now.
</p>
<p>I'm looking forward to doing more work on the site and exploring more of what the Neocities community has to offer.
</p>
</description>
<pubDate>20 Sep 2024 12:00:00 +1100</pubDate>
<link>https://talkypup.com/blog/posts/2024-09-20-I-Made-a-Website.html</link>
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<title>I Made Some Wii Channels for GameCube Games</title>
<description>
<p>(This post was originally written for my private Obsidian journal with the intention of sharing it later. That was before this site or this blog exsisted. I'm posting it here under the date it was originally written, but it was posted on the 20th of September 2024. More edits are planned and will be timestamped.)
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<p>I've never been a big fan of the Wii Menu channels that you can download for GameCube games. I don't want to throw shade on whoever made them, but many of them have stretched assets, don't adjust correctly for widescreen, have audio that doesn't loop properly, use fan art instead of official assets, or just feature the wrong game entirely. I'd show examples, but like I said, I don't want to throw shade. I'm an active user of SteamGridDB and have made/edited plenty of backgrounds, logos, cover art, etc. for Steam there, and I realized that I could repurpose the assets from SteamGridDB for custom Wii channels. That way, I could make a lot of channels relatively quickly and still have a bit of animation via the logo moving on the background.
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<p><a href="https://talkypup.com/blog/images/0000000100000002_2024-07-14_01-28-00.png">
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<p>So I looked into how to make some of my own channels, and that's when I found the Wadder Base channels. First the original 3, then the ones made by SifJar. They're great, and I learned how to use CustomizeMii to replace the images with assets for GameCube games, but I wanted to make a few of my own. I wanted something a bit more subtle, like how some official channels have logos that bob up and down, gently floating in the air.
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<p>After struggling to find a different channel that fit the criteria to use as a base, I realised it might be a little bit shitty to take someone else's channels - especially from the homebrew community - and use them as a base for countless other channels without their consent anyway. That's when I discovered Benzin. I was initially frustrated that I was gonna have to decipher the code in the animation files, but I stuck with it and I managed to figure out how to change the animation in Wadder Base 1 to move the logo up and down instead of zooming in and out, and I also lowered the values. I did this for both the icon (the little screens on the Wii Menu) and the banner (the part that fills the screen when you click on an icon).
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<p><a href="https://talkypup.com/blog/images/0000000100000002_2024-07-14_01-36-32.png">
<img class="blogimg" src="https://talkypup.com/blog/images/0000000100000002_2024-07-14_01-36-32_thumb.jpg"></a><br />
^Recreation
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<p>That's when I noticed a few other things I wasn't happy about. Firstly was the logo on the icon covering up the GameCube logo slightly at the peak of its animation. Secondly, the logo in the banners was either too small, or covered up parts of the background image in a way I didn't like, depending on the background and logo. Back to Benzin it was, but now I had to learn how the layout file worked instead of the animation file. First, banners. I used Benzin to convert the layout file into text, learned how to edit the text to move the logo to the left, converted the layout file back to the correct format, loaded it into the .wad with CustomizeMii and... uh-oh. Now the whole banner is pitch black. Benzin was giving me an error earlier, but it seemed to work fine with the animation files anyway, so I ignored it. Not so lucky with the layout file. I found a newer version that used a new .dll for Windows 10+ (I'm on Windows 11) and I stopped getting the error, but still no dice. A black banner.
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<p>After a bit of digging I found another program called Switch Toolbox. Obviously it's made for modding Switch games, but apparently Nintendo still uses some of the same file formats from the Wii today, so maybe it'll read the layout files?
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<p><a href="https://talkypup.com/blog/images/2024-07-14 01_43_20-.png">
<img class="blogimg" src="https://talkypup.com/blog/images/2024-07-14 01_43_20-_thumb.jpg"></a>
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<p>Success! The images aren't contained in the layout files, so I can only see a blank box for the logo and the background, but that's all I really needed. I make one version with the logo on the left, and another with the logo still in the centre, but double the size. I pop both of them into different wads with CustomizeMii along with a higher res logo image for the bigger one and...
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<p><a href="https://talkypup.com/blog/images/0000000100000002_2024-07-14_01-46-16.png">
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<p>It works!
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<p><a href="https://talkypup.com/blog/images/autism-creature-yippee-creature.gif">
<img class="blogimg" src="https://talkypup.com/blog/images/autism-creature-yippee-creature.gif" width="60%"></a><br />
^Yipee!
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<p>I took a look at the code for the new layouts in Benzin and they look a bit different from the original Wadder ones, but they work so that's good enough for me. As for the icon layouts? Well, I couldn't figure out how to add a new image to a layout in Switch Toolbox, and layout files output from Benzin still game me a blank banner, so I settled for moving the logo down a bit by editing the values in animation file in Benzin, skipping the layout editing entirely and leaving the GameCube logo baked into the background. "Don't let perfect be the enemy of good", or something like that.
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<p><a href="https://talkypup.com/blog/images/0000000100000002_2024-07-14_01-50-27.png">
<img class="blogimg" src="https://talkypup.com/blog/images/0000000100000002_2024-07-14_01-50-27_thumb.jpg"></a>
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<p>From here I was making a bunch of channels and everything was going great, but I realized that since I was testing them in Dolphin for convenience, I hadn't tested any of them on an actual Wii yet. I backed up my NAND, gave them a shot and...
</p>
<p><a href="https://talkypup.com/blog/images/PXL_20240713_155745521.jpg">
<img class="blogimg" src="https://talkypup.com/blog/images/PXL_20240713_155745521_thumb.jpg"></a><br />
<a href="https://talkypup.com/blog/images/PXL_20240713_155624743.jpg">
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<p>The banners with the double-sized logos are borked on a real console, despite working perfectly in Dolphin for some reason. I came to terms with the fact that figuring this one out might be beyond my abilities, so my banners were just going to have a small logo in the middle or to the left. I can make do with that. If you see my bases and wonder why there's a base 1 and 3, but not 2, now you know.
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<p>So that's more or less how I figured out how to make these.
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<p>EDIT (2024-09-20):<br />
I want to go back to this project and make some more channels before I share the ones I've made so far. I also want to show them in motion with a video, and provide a tutorial on how someone can install these on the Wii Menu or their preferred USB loader, as well as a tutorial on how to use my bases to make your own. When/if I get around to doing any of that, I'll add some links below.
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</description>
<pubDate>14 Jul 2024 12:00:00 +1100</pubDate>
<link>https://talkypup.com/blog/posts/2024-07-14-I-Made-Some-Wii-Channels-for-GameCube-Games.html</link>
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<title>[Patreon Repost] Yipee!</title>
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<p>it me :3
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<pubDate>07 May 2024 12:00:00 +1100</pubDate>
<link>https://talkypup.com/blog/posts/2024-05-07-Patreon-Yipee.html</link>
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<title>[Patreon Repost] Halo Video Progress + A Bit of Rebranding</title>
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<p>Wow, it's been a while, huh. My goal for the Halo video was to have it be done by the time Halo Infinite came out in December. Well, Infinite came out around three months ago and the video's still not done. Whoops. I still should have done more either way, but my job got kinda crazy late last year and earlier this year. I'm most of the way through a month-long break from work now, so I've taken the chance to get some work done at home, both on the video and some IRL stuff. The video likely won't be done until after my break, but I expect to have made some progress on editing the video by then at the bare minimum. The script, VO, some editing of the VO, the thumbnail, and most footage gathering is done.
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<p>In the meantime, I've also taken some time to redo some of the visual assets a bit. My old background was a poor attempt at making something look grungy from scratch, but it just ended up looking kinda cloudy or something instead. I was still figuring out how everything should look, but I've slowly tweaked things over the years and I figured it's about time I updated the background to better match the rest of the art. I ditched the low-res grunge texture I was applying to the white parts of the image before and replaced it with one that's both higher res and a bit more subtle, which I'm not applying to the entire image evenly instead of just the white parts. I also replaced the shades of green with more tasteful and less garish ones. I think this looks much more like it's actually painted onto a concrete wall instead of the white parts just sort of floating in a weird green void, and I'm happy with how it turned out. Attached is the ref sheet I made earlier redone in this style, with the old one for comparison, as well as a few other random art assets including the current draft of the Halo video's thumbnail because why not. I also tweaked the pup character themselves so make them symmetrical, so they don't always look slightly off-center anymore, which is something that's been bothering me for a while.
</p>
<p>Anyway, that's all for now. Hopefully the next post you see on this Patreon it the finished Halo video.
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<pubDate>09 Mar 2022 12:00:00 +1100</pubDate>
<link>https://talkypup.com/blog/posts/2022-03-09-Patreon-Halo-Video-Progress.html</link>
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<title>[Patreon Repost] The Talky Pup Ref Sheet</title>
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<p>Puppy dog go woof woof :3
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<p>I know it's a bit confusing that two characters and myself online all have the same name. Just bare with me lol.
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<p>I already talked about this piece in my last post when I was still working on it so instead of repeating myself, I'll just copy and paste some of that below.
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<hr>
<p>"The puppy icon in my profile pic was originally meant to just be sort of a branding thing, but I've decided to turn them into an actual character."
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<p>"I'm not sure how much of this will end up in any videos though. I'm still debating with myself on if I want my voice coming out of the character for brief cutaways or if I'm just gonna go with a totally disembodied VO. Either way, I want to focus less on live action footage of myself in the future. It made more sense to put myself on camera when I was imitating YouTube reviewers from back in the day, but I feel like less live action fits the video essay vibe I'm going for now a bit better."
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<pubDate>02 Jun 2021 12:00:00 +1100</pubDate>
<link>https://talkypup.com/blog/posts/2021-06-02-Patreon-The-Talky-Pup-Ref-Sheet.html</link>
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<title>[Patreon Repost] Team Punk - Talky the Pup (+ video progress report)</title>
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I've been making some progress on the Halo video's script recently. I said in my last post on Patreon that I was almost done, but the intended scope of the video has grown a lot since then. My rough estimate for how long the video will be is 20-30 minutes, which is more than I expected for a video that's just about a specific part of a game than an all encompassing review of an entire game.
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<p>I've also been working on art in between working on the video. Here's my first Sonic OC and the first member of Team Punk: Talky. There's three characters in the team (just like Sonic Heroes, Team Sonic Racing, e.t.c.) and I plan to release bios for each character after I've finished the art for all three of them. Before that though, there's one more character I wanna flesh out.
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<p>The puppy icon in my profile pic was originally meant to just be sort of a branding thing, but I've decided to turn them into an actual character. Thanks to the simplistic design, I've drawn them twice on paper already, and I'm almost done finishing them up digitally. I've just finished giving them a body to match the existing head for drawing #1, and I'm about 60-70% done on a side view for drawing #2. I'll probably post them at the same time with some of the lore stuff I've come up with for them and combine it all into a basic ref sheet. I'm not sure how much of this will end up in any videos though. I'm still debating with myself on if I want my voice coming out of the character for brief cutaways or if I'm just gonna go with a totally disembodied VO. Either way, I want to focus less on live action footage of myself in the future. It made more sense to put myself on camera when I was imitating YouTube reviewers from back in the day, but I feel like less live action fits the video essay vibe I'm going for now a bit better.
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<pubDate>30 May 2021 12:00:00 +1100</pubDate>
<link>https://talkypup.com/blog/posts/2021-05-30-Patreon-Team-Punk.html</link>
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<title>[Patreon Repost] Sonic Lost World Review</title>
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<iframe width="700" height="400" src="https://www.youtube-nocookie.com/embed/6lRHY0EczdA" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
<p>I haven't been posting anything on Patreon since no one follows me on here, but I figure I should probably change that, so here's the video I finally finished and uploaded in late 2019, just over a year ago. Feels so recently yet so long ago.</p>
<p>2020 has been an awful year for pretty much everyone, and has definitely made working on videos much more difficult for me too. Maybe I'll make a post about the specifics some other time.</p>
<p>As for 2021 and beyond, I'm almost done writing the script for the most likely candidate for the first TalkyPup branded video (that's not a stream VoD); a video essay about how Halo's mechanics give it a strategic and even puzzle-like combat system compared to some other shooters. I'm not gonna say for sure that it'll be done this year knowing my track record, but I'm trying to be optimistic.
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<pubDate>10 Jan 2021 12:00:00 +1100</pubDate>
<link>https://talkypup.com/blog/posts/2021-01-10-Patreon-Sonic-Lost-World-Review.html</link>
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<title>[Patreon Repost] Hello World</title>
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<p>Hey, thanks for checking out my Patreon page. Patreon forced me to launch the page earlier than planned in order to avoid its silly new tiered system for creators, so there's not much here for now, but in the meantime, you can take a look at my much older videos on YouTube if you like. They're absolutely not up to my current standards, and are not indicative of what my videos are going too look like from now on, but they're still sticking around for archival purposes and to show how far I've come (or at least, will have come). Other than that, I'm most active on Twitter at the moment.
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<p>Thanks again! :D
</p>
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<pubDate>06 May 2019 12:00:00 +1100</pubDate>
<link>https://talkypup.com/blog/posts/2019-05-06-Patreon-Hello-World.html</link>
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